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This week on the channel +92K views this week

Game wardrobes get a fashion hearing on 100 Thieves

Mike Sunday's Po!nts essay draws lessons from Final Fantasy, Metal Gear Solid and Guilty Gear character art.

Why this story? The channel's weekly summary: what went up this week, what is drawing views now, and where the channel stands among similar channels.

What 90s Game Artists Knew That Fashion ForgotWhat 90s Game Artists Knew That Fashion Forgot

Things we can learn from the video

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  1. 1:07Technical limits pushed game artists toward readable silhouettes, color blocking and details that tell a character's story.
  2. 2:49Tetsuya Nomura's designs use distinctive outlines and elaborate hardware in Final Fantasy and Kingdom Hearts.
  3. 4:03Yoji Shinkawa's ink-brush rendering combines anatomical knowledge with technical military clothing.
  4. 5:29Daisuke Ishiwatari brings rock-and-roll influences into Guilty Gear's character designs.
  5. 6:42Sunday recommends prioritizing silhouettes over logos, treating clothing as visual lore and combining contrasting textures.

Silhouettes over logos. That's Mike Sunday's compact prescription for fashion in 100 Thieves' only new upload of the week, an essay about what clothing designers might learn from video game artists.

In "What 90s Game Artists Knew That Fashion Forgot," the graphic designer argues that limited polygons and CRT screens forced artists to make characters instantly readable. A distinctive outline, bold color blocking and clothes that suggest a history had to do the work. His broader argument, that high fashion has become more interested in selling products than building worlds, is deliberately pointed.

The examples give that argument something tangible. Sunday examines Tetsuya Nomura's elaborate Final Fantasy and Kingdom Hearts designs, Yoji Shinkawa's brushwork and military clothing in Metal Gear Solid, and Daisuke Ishiwatari's rock-inspired Guilty Gear characters. By the end, his lesson is less about copying a character's outfit than giving clothes a character of their own.

The upload has reached roughly 28,000 views and is comfortably the channel's busiest video right now. Sunday's earlier essay about gaming-fashion collaborations provides a companion piece, examining how licensing rules and approvals can flatten an ambitious garment into a logo on a shirt.

Across the channel, the week brought about 92,000 views, with subscribers unchanged and daily viewing a little below its usual level. This was a modest week beside the much larger audiences gathering around VALORANT Champions Tour and Google Play.

Under Sunday's essay, viewers are extending the wardrobe tour themselves: Tekken, The King of Fighters, Yoshitaka Amano's artwork and memories of Final Fantasy costumes all enter the conversation. The comment section has become a useful sketchbook of what another episode could explore.

Published on Trari

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What viewers say

  • Growing up I was obsessed with the costume designs of the FF series, Dead or Alive (specifically 2&3) and Jet set radio.
    @decoraqueena6413See it on YouTube
  • I will forever remember the artwork for The King of Fighters franchise. Those folks know how to dress up. Pure style.
    @poentecontenteSee it on YouTube
  • loved this! thoughts on Amano's work? feel like his use of color in particular has been powerful
    @kenlikescarbsSee it on YouTube
6 more comments
  • Anything tetsuya nomura draws is a banger in clothing design
  • Comic books have also been using these same principles for years before videogames.
    @grill.em.all44See it on YouTube
  • and this is why i get inspired and forever will be inspired by video games. i love playing them and they’re an integral part of my design brand
    @TYLERMORGANSTUDIOSSee it on YouTube
  • I adore the designs in Tales series; mainly in Tales of Xillia and Graces. Everyone look so majestic. From Milla Maxwell, to Alvin, Cheria, Richard, etc.
  • Hyung Tae Kim has some excellent character and fashion designs. The Oxide book is fantastic!
    @geminisykiiSee it on YouTube
  • I think having fashion that feels out of time helps sell an other worldy feeling that makes games like FF so impactful, FFX might be my favorite in this regard

Public comments from the video's page on YouTube

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The facts
Subscribers
1,460,000
Channel views, last 7 days
92,085
Videos published this week
1
Video published
October 13, 2026
Video views so far
27,514
Views on its first day
5,525

The numbers

Here's how 100 Thieves' week looks in views and subscribers.

views gained this week: this channel and similar channels
Google Play
10,032,360
Marvel Rivals
2,184,595
OpTic Gaming
1,114,090
Warhammer
828,075
The Sims
249,429
subscribers
1,460,000
no significant change in the last 7 days
total views
361,474,906
views per day
13,139
typical day: 15,056
first-day views of each video posted this week
subscribers: this channel and similar channels
The Sims
1,930,000
OpTic Gaming
1,630,000
Google Play
1,600,000
100 Thieves
1,460,000
Marvel Rivals
1,290,000
Warhammer
1,090,000
As of October 20, 2026 · Data source: Trari Social News, Trari Traffic Trends and Ranking Platform, Google YouTube
Subscriber, view, like and comment counts are YouTube's. Rates, usual days, rankings, comparisons and categories are Trari's own calculations.
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